Written by highly regarded professionals with over a decade of experience in the field, 3D Toons reveals the secrets of how 3D characters and sets are brought to life in cartoons, graphic novels, and computer-animated short films. Even if you're just a beginner, you can benefit from clear discussions of body and facial design, texturing, rigging, lighting, and posing.
Written by highly regarded professionals with over a decade of experience in the field, 3D Toons reveals the secrets of how 3D characters and sets are brought to life in cartoons, graphic novels, and computer-animated short films. Even if you"re just a beginner, you can benefit from clear discussions of body and facial design, texturing, rigging, lighting, and posing.Where other books hit you with page after page of jargon,3D Toons puts the emphasis on creative technique, with beautifully illustrated spreads that take you from the first idea to the finished work. The seven chapters also cover cartoon conventions, styles, and characters, developing characters from concept to the finished render, and using the language of cinema in the 3D cartoon. 3D Toons covers the full range of work in this cutting edge arfform, including offbeat styles and the use of traditional cartoon techniques in the digital world.
1.3D TOONSTYLE
CARTOON CONVENTIONS IN A 3D WORLD
TOON CONVENTIONS
REALISM VS. STYLIZATION
TOON HUMANS
TOON ANIMALS
BARNYARD TOONS
3D CARICATURE
ALIENS
OGRES AND VILLAINS
LITTLE MONSTERS
ROBOTS
CARTOONY TOONS
ANIME
CUTE TOONS
2.TOON EVOLUTION
IMAGINING AND PLANNING THE 3D TOON
CARTOON PREPARATION
THE SKETCH
THE MODEL SHEET
BUILDING PERSONALITY
CHARACTER EVOLUTION
STORYBOARDS
ANIMATICS
ENVIRONMENTS
3.ANATOMY OF A TOON
3D CHARACTERS - FROM CONCEPTION TO TOON REALITY
MODELLING
LOW-RESOLUTION DESIGN
HIGH-RESOLUTION DESIGN
PROXIES
RIGGING
WEIGHTING AND UV MAPPING
SURFACES
IMAGE MAPS
FACE PAINTING
HAIR
CLOTHING
FACE POSES
4.ANIMATED TOONS
MASTERING THE TOON MOVING IMAGE
ANIMATION BASICS
KEY POSES
POSE AND PERFORMANCE
WALKS AND RUNS
SQUASH AND STRETCH
TALKING
BODY SYNC
MOTION DETAILING
CHARACTER INTERACTION
PIXELS AND LEAD
5.SHOOTING TOONS
CINEMATIC STYLE IN THE 3D TOON
SHOT FRAMING
LIGHTING AND MOOD
RENDER STYLES
COMPOSITING
SET PIECES: THE RACE
SET PIECES: THE BATTLE
6.TOON MEDIA
OPTIONS, ALTERNATIVES, AND OLD-SCHOOL TECHNIQUES
THE ANIMATED SHORT
GAME CUT SCENES
MACHINIMA
TWO-AND-A-HALF DIMENSIONS
FLASH 3D
3D COMICS
TOONS AND TOYS
STOP-MOTION
MAD DOCTORS OF BORNEO
BRICK FILMS
7.3D TOON GALLERY
PRESENTING THE BEST OF 3D TOON ART
JIMMY MAIDENS
ROBERT J. TIESS
YVEZ DALBIEZ
SEBASTIAN SCHOELLHAMMER
AVALANCHE SOFTWARE
VICTOR NAVONE
DAVID MAAS AND TATJANA
HERRMANN-MAAS
SHAUN FREEMAN
MICHAEL SORMANN
REEL FX
PATRICK BEAULIEU
GLOSSARY
BIBLIOGRAPHY
INDEX
ACKNOWLEDGMENTS