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书名 3D TOONS:STEVE & RAF ANZOVIN
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作者 Steve Anzovin
出版社 SPIRO
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简介
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Written by highly regarded professionals with over a decade of experience in the field, 3D Toons reveals the secrets of how 3D characters and sets are brought to life in cartoons, graphic novels, and computer-animated short films. Even if you're just a beginner, you can benefit from clear discussions of body and facial design, texturing, rigging, lighting, and posing.

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Written by highly regarded professionals with over a decade of experience in the field, 3D Toons reveals the secrets of how 3D characters and sets are brought to life in cartoons, graphic novels, and computer-animated short films. Even if you"re just a beginner, you can benefit from clear discussions of body and facial design, texturing, rigging, lighting, and posing.Where other books hit you with page after page of jargon,3D Toons puts the emphasis on creative technique, with beautifully illustrated spreads that take you from the first idea to the finished work. The seven chapters also cover cartoon conventions, styles, and characters, developing characters from concept to the finished render, and using the language of cinema in the 3D cartoon. 3D Toons covers the full range of work in this cutting edge arfform, including offbeat styles and the use of traditional cartoon techniques in the digital world.

目录

1.3D TOONSTYLE

CARTOON CONVENTIONS IN A 3D WORLD

TOON CONVENTIONS

REALISM VS. STYLIZATION

TOON HUMANS

TOON ANIMALS

BARNYARD TOONS

3D CARICATURE

ALIENS

OGRES AND VILLAINS

LITTLE MONSTERS

ROBOTS

CARTOONY TOONS

ANIME

CUTE TOONS

2.TOON EVOLUTION

IMAGINING AND PLANNING THE 3D TOON

CARTOON PREPARATION

THE SKETCH

THE MODEL SHEET

BUILDING PERSONALITY

CHARACTER EVOLUTION

STORYBOARDS

ANIMATICS

ENVIRONMENTS

3.ANATOMY OF A TOON

3D CHARACTERS - FROM CONCEPTION TO TOON REALITY

MODELLING

LOW-RESOLUTION DESIGN

HIGH-RESOLUTION DESIGN

PROXIES

RIGGING

WEIGHTING AND UV MAPPING

SURFACES

IMAGE MAPS

FACE PAINTING

HAIR

CLOTHING

FACE POSES

4.ANIMATED TOONS

MASTERING THE TOON MOVING IMAGE

ANIMATION BASICS

KEY POSES

POSE AND PERFORMANCE

WALKS AND RUNS

SQUASH AND STRETCH

TALKING

BODY SYNC

MOTION DETAILING

CHARACTER INTERACTION

PIXELS AND LEAD

5.SHOOTING TOONS

CINEMATIC STYLE IN THE 3D TOON

SHOT FRAMING

LIGHTING AND MOOD

RENDER STYLES

COMPOSITING

SET PIECES: THE RACE

SET PIECES: THE BATTLE

6.TOON MEDIA

OPTIONS, ALTERNATIVES, AND OLD-SCHOOL TECHNIQUES

THE ANIMATED SHORT

GAME CUT SCENES

MACHINIMA

TWO-AND-A-HALF DIMENSIONS

FLASH 3D

3D COMICS

TOONS AND TOYS

STOP-MOTION

MAD DOCTORS OF BORNEO

BRICK FILMS

7.3D TOON GALLERY

PRESENTING THE BEST OF 3D TOON ART

JIMMY MAIDENS

ROBERT J. TIESS

YVEZ DALBIEZ

SEBASTIAN SCHOELLHAMMER

AVALANCHE SOFTWARE

VICTOR NAVONE

DAVID MAAS AND TATJANA

HERRMANN-MAAS

SHAUN FREEMAN

MICHAEL SORMANN

REEL FX

PATRICK BEAULIEU

GLOSSARY

BIBLIOGRAPHY

INDEX

ACKNOWLEDGMENTS

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