本版特别之处在于采用ARM取代了早先使用MIPS作为核心处理器来讲述计算机设计的基本原则,为本书增加了另一个层面的内涵。ARM作为嵌入式领域的主流处理器,在嵌入式计算领域具有非常重要的意义。本书弥补了现有数学体系中的空白,即有针对性地向学习嵌入式系统的学生讲授计算机组成的基本原理。同以往版本一样,本书仍主要介绍计算机硬件/软件接口,并巧妙地将其与嵌入式系统设计的基本知识相联系。
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书名 | 计算机组成与设计(附光盘硬件\软件接口英文版第4版ARM版)/经典原版书库 |
分类 | 教育考试-考试-计算机类 |
作者 | (美)帕特森//亨尼西 |
出版社 | 机械工业出版社 |
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简介 | 编辑推荐 本版特别之处在于采用ARM取代了早先使用MIPS作为核心处理器来讲述计算机设计的基本原则,为本书增加了另一个层面的内涵。ARM作为嵌入式领域的主流处理器,在嵌入式计算领域具有非常重要的意义。本书弥补了现有数学体系中的空白,即有针对性地向学习嵌入式系统的学生讲授计算机组成的基本原理。同以往版本一样,本书仍主要介绍计算机硬件/软件接口,并巧妙地将其与嵌入式系统设计的基本知识相联系。 内容推荐 这本最畅销的计算机组成书籍经过全面更新,关注现今发生在计算机体系结构领域的革命性变革:从单处理器发展到多核微处理器。此外,出版这本书的ARM版是为了强调嵌入式系统对于全亚洲计算行业的重要性,并采用ARM处理器来讨论实际计算机的指令集和算术运算,因为ARM是用于嵌入式设备的最流行的指令集架构,而全世界每年约销售40亿个嵌入式设备。与前几版一样,本书采用了一个MIPS处理器来展示计算机硬件技术、流水线、存储器层次结构以及I/O等基本功能。此外,本书还包括一些关于x86架构的介绍。 目录 Contents Preface CHAPTERS 1 Computer Abstractions and Technology 1.1 Introduction 1.2 Below Your Program 1.3 Under the Covers 1.4 Performance 1.5 The Power Wall 1.6 The Sea Change: The Switch from Uniprocessors to Multiprocessors 1.7 Real Stuff: Manufacturing and Benchmarking the AMD Opteron X4 1.8 Fallacies and Pitfalls 1.9 Concluding Remarks 1.10 Historical Perspective and Further Reading 1.11 Exercises 2 Instructions: Language of the Computer 2.1 Introduction 2.2 Operations of the Computer Hardware 2.3 Operands of the Computer Hardware 2.4 Signed and Unsigned Numbers 2.5 Representing Instructions in the Computer 2.6 Logical Operations 2.7 Instructions for Making Decisions 2.8 Supporting Procedures in Computer Hardware 2.9 Communicating with People 2.10 ARM Addressing for 32-Bit Immediates and More Complex Addressing Modes 2.11 Parallelism and Instructions: Synchronization 2.12 Translating and Starting a Program 2.13 A C Sort Example to Put It All Together : This icon identi.es material on the 2.14 Arrays versus Pointers 2.15 Advanced Material: Compiling C and Interpreting Java 2.16 Real Stuff: MIPS Instructions 2.17 Real Stuff: x86 Instructions 2.18 Fallacies and Pitfalls 2.19 Concluding Remarks 2.20 Historical Perspective and Further Reading 2.21 Exercises 3 Arithmetic for Computers 3.1 Introduction 3.2 Addition and Subtraction 3.3 Multiplication 3.4 Division 3.5 Floating Point 3.6 Parallelism and Computer Arithmetic: Associativity 3.7 Real Stuff: Floating Point in the x86 3.8 Fallacies and Pitfalls 3.9 Concluding Remarks 3.10 Historical Perspective and Further Reading 3.11 Exercises 4 The Processor 4.1 Introduction 4.2 Logic Design Conventions 4.3 Building a Datapath 4.4 A Simple Implementation Scheme 4.5 An Overview of Pipelining 4.6 Pipelined Datapath and Control 4.7 Data Hazards: Forwarding versus Stalling 4.8 Control Hazards 4.9 Exceptions 4.10 Parallelism and Advanced Instruction-Level Parallelism 4.11 Real Stuff: the AMD Opteron X4 (Barcelona) Pipeline 4.12 Advanced Topic: an Introduction to Digital Design Using a Hardware Design Language to Describe and Model a Pipeline and More Pipelining Illustrations 4.13 Fallacies and Pitfalls 4.14 Concluding Remarks 4.15 Historical Perspective and Further Reading 4.16 Exercises 5 Large and Fast: Exploiting Memory Hierarchy 5.1 Introduction 5.2 The Basics of Caches 5.3 Measuring and Improving Cache Performance 5.4 Virtual Memory 5.5 A Common Framework for Memory Hierarchies 5.6 Virtual Machines 5.7 Using a Finite-State Machine to Control a Simple Cache 5.8 Parallelism and Memory Hierarchies: Cache Coherence 5.9 Advanced Material: Implementing Cache Controllers 5.10 Real Stuff: the AMD Opteron X4 (Barcelona) and Intel Nehalem Memory Hierarchies 5.11 Fallacies and Pitfalls 5.12 Concluding Remarks 5.13 Historical Perspective and Further Reading 5.14 Exercises 6 Storage and Other I/O Topics 6.1 Introduction 6.2 Dependability, Reliability, and Availability 6.3 Disk Storage 6.4 Flash Storage 6.5 Connecting Processors, Memory, and I/O Devices 6.6 Interfacing I/O Devices to the Processor, Memory, and Operating System 6.7 I/O Performance Measures: Examples from Disk and File Systems 6.8 Designing an I/O System 6.9 Parallelism and I/O: Redundant Arrays of Inexpensive Disks 6.10 Real Stuff: Sun Fire x4150 Server 6.11 Advanced Topics: Networks 6.12 Fallacies and Pitfalls 6.13 Concluding Remarks 6.14 Historical Perspective and Further Reading 6.15 Exercises Multicores, Multiprocessors, and Clusters 7.1 Introduction 7.2 The Dif.culty of Creating Parallel Processing Programs 7.3 Shared Memory Multiprocessors 7.4 Clusters and Other Message-Passing Multiprocessors 7.5 Hardware Multithreading 7.6 SISD, MIMD, SIMD, SPMD, and Vector 7.7 Introduction to Graphics Processing Units 7.8 Introduction to Multiprocessor Network Topologies 7.9 Multiprocessor Benchmarks 7.10 Roo.ine: A Simple Performance Model 7.11 Real Stuff: Benchmarking Four Multicores Using the Roo. ine Model 7.12 Fallacies and Pitfalls 7.13 Concluding Remarks 7.14 Historical Perspective and Further Reading 7.15 Exercises Index I-1 |
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