As computer graphics have become increasingly sophisticated, so have our expectations for realism. This is true for the computer gaines that we play,the animations that we watch, and the digital art that we enjoy. In the early 1980s, when Pac Man was at the height of its popularity, we were content to watch little creatures, whose circular bodies we only ever saw in profile, gobble each other up. Now, we want to see Onimusha's bulging muscles flex as he fiercely battles with his formidable opponents.