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书名 C++程序设计(英文版第3版)/经典原版书库
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作者 (美)梁勇
出版社 机械工业出版社
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梁勇编著的《C++程序设计(英文版第3版)》是经典原版书库之一。本书的特色:1.更新了书中的实例和练习。以激发读者的编程兴趣。2.第4章介绍了string类型和简单输入/输出,可以使读者较早使用字符串和文件编写程序。3.第6章介绍函数,涵盖了所有与函数相关的问题。4.常见错误和陷阱部分可以帮助读者避免常见编程错误。5.扩充了算法技术方面的内容,采用新的实例阐释动态规划算法、分治策略、回溯法和贪婪算法,以设计高效算法。6.介绍了foreach循环、自动类型推断、Lambda表达式等C++11的新特性。

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梁勇编著的《C++程序设计(英文版第3版)》保持了liang博士系列丛书中一贯的标志性的教与学的哲学:以实例教,由实践学。通过使用他所提出的已经经过实践检验的“基础先行”的方法,liang博士在本书中通过大量实例阐明了基本的C++特性,使得学生可以通过实践来更有效地进行学习。

在引入面向对象程序设计思想之前,liang博士使用清晰简明的语言介绍了C++语言的基础概念和基本的程序设计技术,如循环、逐步求精等。这些概念都是使用简短且吸引人的实例来进行阐明的。他还在实例研究中给出了一些较大规模的例子,对这些实例,进行了整体的分析讨论和详细的逐行注解。

《C++程序设计(英文版第3版)》可以帮助学生循序渐进地学习所有必须和重要的基本概念,然后再进入到面向对象程序设计方法的学习,最终掌握构建具有异常处理和输入输出功能的有意义的应用程序的方法。贯穿全书的实例和练习都以问题求解为中心,试图培养学生开发可重用组件并创建实际项目的意识。

目录

Chapter 1 Introduction to Computers,

Programs, and C++

1.1 introduction

1.2 What is a Computer?

1.3 Programming Languages

1.4 Operating Systems

1.5 History of C++

1.6 A Simple C++ Program

1.7 C++ Program-Development cycle

1.8 Programming Style and Documentation

1.9 Programming Errors

Chapter 2 Elementary Programming

2.1 Introduction

2.2 Writing a Simple Program

2.3 Reading Input from the Keyboard

2.4 Identifiers

2.5 Variables

2.6 Assignment Statements and Assignment Expressions

2.7 Named Constants

2,8 Numeric Data Types and Operations

2.9 Evaluating Expressions and Operator Precedence

2.10 Case Study: Displaying the Current Time

2,11 Augmented Assignment Operators

2.12 Increment and Decrement Operators

2.13 Numeric Type Conversions

2.14 Software Development Process

2.15 Case Study: Counting Monetary Units

2.16 Common Errors

Chapter 3 Selections

3,1 Introduction

3.2 The boo] Data Type

3.3 if Statements

3,4 Two-Way if-else Statements

3,5 Nested if and Multi-Way if-else Statements

3.6 Common Errors and Pitfalls

3.7 Case Study: Computing Body Mass Index

3.8 Case Study: Computing Taxes

3.9 Generating Random Numbers

3.10 Logical Operators

3.11 Case Study: Determining Leap Year

3.12 Case Study: Lottery

3.13 switch Statements

3.14 Conditional Expressions

3.15 Operator Precedence and Associativity

3.16 Debugging

Chapter 4 Mathematical Functions,

Characters, and Strings

4.1 Introduction

4.2 Mathematical Functions

4.3 Character Data Type and Operations

4.4 Case Study: Generating Random Characters

4.5 Case Study: Guessing Birthdays

4.6 Character Functions

4.7 Case Study: Converting a Hexadecimal Digit to a Decimal Value

4.8 The string Type

4.9 Case Study: Revising the Lottery Program Using Strings

4.10 Formatting Console Output

4.11 Simple File Input and Output

Chapter 5 Loops

5.1 Introduction

5.2 The while Loop

5.3 The do-while Loop

5.4 The for Loop

5.5 Which Loop to Use?

5.6 Nested Loops

5.7 Minimizing Numeric Errors

5.8 Case Studies

5.9 Keywords break and continue

5.10 Case Study: Checking Palindromes

5.11 Case Study: Displaying Prime Numbers

Chapter 6 Functions

6.1 Introduction

6.2 Defining a Function

6.3 Calling a Function

6.4 void Functions

6.5 Passing Arguments by Value

6.6 Modularizing Code

6.7 Overloading Functions

6.8 Function Prototypes

6.9 Default Arguments

6.10 Inline Functions

6.11 Local, Global, and Static Local Variables

6.12 Passing Arguments by Reference

6.13 Constant Reference Parameters

6.14 Case Study: Converting Hexadecimals to Decimals

6.15 Function Abstraction and Stepwise Refinement

Chapter 7 Single-Dimensional Arrays and C-Strings

7.1 Introduction

7.2 Array Basics

7.3 Problem: Lotto Numbers.

7.4 Problem: Deck of Cards

7.5 Passing Arrays to Functions

7.6 Preventing Changes of Array Arguments in Functions

7.7 Returning Arrays from Functions

7.8 Problem: Counting the Occurrences of Each Letter

7.9 Searching Arrays

7.10 Sorting Arrays

7.11 C-Strings

Chapter 8 Multidimensional Arrays

8.1 Introduction

8.2 Declaring Two-Dimensional Arrays

8.3 Processing Two-Dimensional Arrays

8.4 Passing Two-Dimensional Arrays to Functions

8.5 Problem: Grading a Multiple-Choice Test

8.6 Problem: Finding a Closest Pair

8.7 Problem: Sudoku

8.8 Multidimensional Arrays

Chapter 9 Objects and Classes

9.1 Introduction

9.2 Defining Classes for Objects

9.3 Example: Defining Classes and Creating Objects

9.4 Constructors

9.5 Constructing and Using Objects

9.6 Separating Class Definition from Implementation

9.1 Preventing Multiple Inclusions

9.8 Inline Functions in Classes

9.9 Data Field Encapsulation

9.10 The Scope of Variables

9.11 Class Abstraction and Encapsulation

Chapter 10 Object-Oriented Thinking

10.1 Introduction

10.2 The string Class

10.3 Passing Objects to Functions

10.4 Array of Objects

10.5 Instance and Static Members

10.6 Constant Member Functions

I0.7 Thinking in Objects

10.8 Object Composition

10.9 Case Study: The StackOfIntegers Class

10.10 Class Design Guidelines

Chapter H Pointers and Dynamic

Memory Management

11.1 Introduction

11.2 Pointer Basics

11.3 Defining Synonymous Types Using the typedef Keyword

11.4 Using const with Pointers

11.5 Arrays and Pointers

11.6 Passing Pointer Arguments in a Function Call

11.7 Returning a Pointer from Functions

11.8 Useful Array Functions

11.9 Dynamic Persistent Memory Allocation

1.10 Creating and Accessing Dynamic Objects

1.11 The this Pointer

1.12 Destructors

1.13 Case Study: The Course Class

1.14 Copy Constructors

1.15 Customizing Copy Constructors

Chapter 12 Templates, Vectors, and Stacks

12.1 Introduction

12.2 Templates Basics

12.3 Example: A Generic Sort

12.4 Class Templates

12.5 Improving the Stack Class

12.6 The C++ vector Class

12.7 Replacing Arrays Using the vector Class

12.8 Case Study: Evaluating Expressions

Chapter 13 File Input and Output

13.1 Introduction

13.2 Text I/O

13.3 Formatting Output

13.4 Functions: getline, get, and put

13.5 fstream and File Open Modes

13.6 Testing Stream States

13.7 Binary IIO

13.8 Random Access File

13.9 Updating Files

Chapter 14 Operator Overloading

14.1 Introduction

14.2 The Rational Class

14.3 Operator Functions

14.4 Overloading the Subscript Operator []

14.5 Overloading Augmented Assignment Operators

14.6 Overloading the Unary Operators

14.7 Overloading the ++ and -- Operators

14.8 friend Functions and friend Classes

14.9 Overloading the << and >> Operators

14.10 Automatic Type Conversions

14.11 Defining Nonmember Functions for Overloading Operators

14.12 The Rational Class with Overloaded Function Operators

14.13 Overloading the = Operators

Chapter 15 Inheritance and Polymorphism

15.1 Introduction

15.2 Base Classes and Derived Classes

15.3 Generic Programming

15.4 Constructors and Destructors

15.5 Redefining Functions

15.6 Polymorphism

15.7 Virtual Functions and Dynamic Binding

15.8 The protected Keyword

15.9 Abstract Classes and Pure Virtual Functions

15.10 Casting: stati ccast versus dynami c_cast

Chapter 16 Exception Handling

16.1 Introduction

16.2 Exception-Handling Overview

16.3 Exception-Handling Advantages

16.4 Exception Classes

16.5 Custom Exception Classes

16.6 Multiple Catches

16.7 Exception Propagation

16.8 Rethrowing Exceptions

16.9 Exception Specification

16.10 When'to Use Exceptions

Chapter 17 Recursion.

17.1 Introduction

17.2 Example: Factorials

17.3 Case Study: Fibonacci Numbers

17.4 Problem Solving Using Recursion

17.5 Recursive Helper Functions

17.6 Towers of Hanoi

17.7 Eight Queens

17.8 Recursion versus Iteration

17.9 Tail Recursion

The following bonus chapters are on the book's Companion Website at

www.pearsonhighered.com/liang.

Chapter 18 Devdoping Efficient Algorithms

Chapter 19 Sorting

Chapter 20 Linked Lists, Queues, and Priority Queues

Chapter 21 Binary Search Trees

Chapter 22 STL Containers

Chapter 23 STL Algorithms

Chapter 24 Graphs and Applications

Chapter 25 Weighted Graphs and Applications

Chapter 26 AVL Trees and Splay Trees

APPENDIXES

Appendix A C++ Keywords

Appendix B The ASCII Character Set

Appendix C Operator Precedence Chart

Appendix D Number Systems

Appendix E Bitwise Operations

INDEX

CREDIT

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