《SKETCHING(THE BASICS)(精)》(本社):Design sketching is embedded in a process involving many colourful aspects, The field of sketching is both lively and changing, and the importance of drawing in relation to the design process is considerable. Designers need to express their thoughts and ideas in context-driven drawings and sketches. That demands the skill to draw efficiently and with an awareness of the function served by the drawings and of their legibility. We think these skills can be acquired.
Preface
Gallery
Chapter 1 Sketching in Design
1.1 Ideation/Brainstorm
1.2 Sketching and Design Phases
1.3 Howto Practice
Design case Art Lebedev Studio, Russia
Design case FLEX/thelNNOVATIONLAB~, Netherlands
Design case TurnKey Design, Netherlands
Chapter 2 Drawing Approach
2.1 Introduction
2.2 Blocks
2.2.1 Perspective in Lines
2.2.2 The Viewpoint
2.2.3 Shading and Cast Shadow
2.2.4 Marker Technique and Colour
2.3 Ellipses
2.4 Upright Cylinders
2.5 Horizontal Cylinders
2.6 Planes & Sections
2.7 Spheres
2.8 How to Practice
2.9 Finally
2.10 More Sketching Tips
Design case SMOOL, Netherlands
Design case Carl Liu, China
Chapter 3 Viewpoint
3.1 The Informative Viewpoint
3.2 Side-View Drawings
3.3 Ellipses and Viewpoints
3.4 Eye Level Perspective
3.4.1 From Bird's Eye Perspective to Eye Level
Perspective
3.4.2 Central Perspective at Eye Level
3.4.3 Drawing Directly at Eye Level
3.5 Ground-Level Frog's-Eye Perspective
3.6 How to Practice
3.7 More Tips
Design case Beestudio, India
Design case Art Lebedev Studio, Russia
Chapter 4 Sketching Progress
4.1 Starting with a Block?
4.2 Singular Rounding
4.3 Multiple Rounding
4.4 Tubes
4.5 Planes and Sections
4.6 How to Practice
Design case Idea Dao Design, China
Design case Van der Veer Designers, Netherlands
Design case Roy Gilsing Design, Netherlands
Chapter 5 Expressing Colour and Materials
5,1 Suggesting Depth
5.1.1 White or Coloured Background
5.2 Colour Basics
5.3 Coloured Background
5.4 Digital Sketching
5.4.1 Step-by-Step Digital Sketching
5.5 Material Expression
5.5.1 Glossy and Matt
5.5.2 Transparency
5.5.3 Metal
5.6 Product Graphics
5.7 How to Practice
Design case FLEX/thelNNOVATIONLAB~, Netherlands
Design case BMW Group DesignworksUSA, Singapore
Chapter 6 Fast and Fearless
6.1 Lines
6.1.1 Tracing
6.1.2 Drawing freely; Shape Optimising
6,2 Marker Use/After the Line
6.3 Underlay
6.4 Intuitive Sketching
6.5 How to Practice
Design case Ducati Motor Holding S.p.A., Italy
Design case Daimler AG, Mercedes-Benz Design, Germany
Chapter 7 Product Context
7.1 Adding Product Details
7.2 Scale and Size
7.3 Background Images
7.4 Tracing the Human Shape
7.4.1 Hands
7.4.2 People
Design case JAM visual thinking, Netherlands
7.5 Steps and Sequences
7.6 Focal Point
7.7 How to Practice
Design case Pininfarina S.p.A., Italy
Acknowledgements
Featured Designers
Image Credits