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书名 Java程序设计教程(第7版英文版)/国外计算机科学教材系列
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作者 (美)刘易斯//洛夫特斯
出版社 电子工业出版社
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简介
目录

Chapter 1 Introduction

1.1 Computer Processing

   Software Categories

   Digital Computers

   Binary Numbers

1.2 Hardware Components

   Computer Architecture

   Input/Output Devices

   Main Memory and Secondaw Memory

   The Central Processing Unit

1.3 Networks

   Network Connections

   Local—Area Networks and

   Wide—Area Networks

   The Internet

   The World Wide Web

   Uniform Resource Locators

1.4 The Java Programming Language

   A Java Program

   Comments

   Identifiers and Reserved Words

   White Space

1.5 Program Development

   Programming Language Levels

   Editors,Compilers,and Interpreters

   Development Environments

   Syntax a nd Sema ntics

   Errors  

1.6 Object-Oriented Programming

   Problem Solving

   object—Oriented Software Principles

Chapter 2 Data and Expressions

2.1 Character Strings

   The pri nt and pri ntl n Methods

   String Concatenation

   Escape Sequences

2.2 Variables and Assignment

   Varia bles

   The Assignment statement

   Constants

2.3 Primitive Data Types

   Integers and Floating Points

   Characters

   Booleans

2.4 Expressions

   Arithmetic Operators

   0perator Precedence

   Increment and Decrement Operators

   Assignment Operators

2.5 Data Conversion

   Conversion Techniques

2.6 Interactive Programs

   The Scanner Class

2.7 Graphics

   Coordinate Systems  

   Representing Color

2.8 Applets

   Executing Applets Using the Web

2.9 Drawing Shapes

   The Graphics Class

   Software Failure:

   NASA Mars Climate Orbiter

   and Polar Lander

Chapter 3 Using Classes and Objects

3. 1 Creating Objects

   Aliases

3.2 The Stri ng Class

3.3 Packages

   The import Declaration  

3.4 The Random Class

3.5 The Math Class

3.6 Formatting Output

   The N umberFormat Class

   The DecimalFormat Class

   The printf Method

3.7 Enumerated Types

3.8 Wrapper Classes

   Autoboxing

3.9 Components and Containers

   Frames and Panels

3.10 Nested Panels

3.11 Images

Chapter 4 Writing Classes

4.1 Classes and Objects Revisited

4.2 Anatomy of a Class

   Instance Data

   UML Class Diagrams

4.3 Encapsulation

   Visibility Modifiers

   Accessors and Mutators

4.4 Anatomy of a Method  

   The retu rn Statement

   Parameters

   Local Data

   Bank Account Example  

4.5 Constructors Revisited  

4.6 Graphical Objects

4.7 Graphical User Interfaces

4.8 Buttons  

4.9 Text Fields

   Software Failure:

   Denver Airport Baggage

   Handling System

Chapter 5 Conditionals and Loops

5.1 Boolean Expressions

   Equality and Relational Operators

   Logical OperatoB

5.2 The if Statement

   The if—else Statement

   Using Block Statements

   Nested 1 f Statements

5.3 Comparing Data  

   Comparing Floats

   Comparing Characte

   Comparing 0bjects  

5.4 The while Statement

   I nfinite Loops  

   N ested Loops

   The b reak and continue Statements

5.5 Irerators

   Reading Text Files

5.6 The ArrayList Class

5.7 Determining Event Sources

5.8 Check Boxes and Radio Buttons

   Check Boxes

   Radio Buttons

   Software Failure:

   Therac

Chapter 6 More Conditionals and Loops

6.1 The swi tch Statement

6.2 The Conditional Operator

6.3 The do Statement  

6.4 The for Statement

   The for-each Loop

   Comparing Loops

6.5 Drawing with Loops and Conditionals

6.6 Dialog Boxes

Chapter 7 Object-Oriented Design

7.1 Software Development Activities

7.2 Identifying Classes and Objects

   Assigning Respons.bilities

7.3 Static Class Members

   Static Varia bles

   Static Methods

7.4 Class Relationships

   Dependency

   Dependencies Among Objects

   of the Same Class

   Aggregation

   The thi S Reference

7.5 Interfaces

   The Comparable Interface

   The Iterator Interface

7.6 Enu merated Types Revisited

7.7 Method Design

   Method Decomposition

   Method Parameters Revisited

7.8 Method Overloading

7.9 Testing

   Reviews

   Defect Testing

7.10 GUI Design

7.11 Layout Managers

   Flow Layout

   Border Layout

   Grid Layout 

   Box Layout

7.12 Borders

7.13 Containment Hierarchies

   Software Failure

   2003 Northeast Blackout

chapter8 Arrays

8.1 Array Elements

8.2 Declaring and Using Arrays

   Bounds Checking

   Alternate Array Syntax

   lnitializer Lists

   Arrays as Para meters

8.3 Arrays of Objects

8.4 Command-Line Arguments

8.5 Variable Length Parameter Lists

8.6 Two-Dimensional Arrays

   Multidimensional Arrays

8.7 Polygons and Polylines

   The Polygon Class

8.8 Mouse Events

8.9 Key Events

   Software Failure:

   LA Air Traffic Control

Chapter 9 Inheritance  

9.1 Creating Subclasses

   The p rotected Modifier  

   The supe r Reference

   Multiple Inheritance 

9.2 Overriding Methods

   Shadowing Variables

9.3 Class Hierarchies

   The 0bject Class

   Abstract Classes

   Jnterface Hierarchies

9.4 Visibility

9.5 Designing for Inheritance

   Restricting Inheritance

9.6 The Component Class Hierarchy

9.7 Extending Adapr Classes

9.8 The Timer Class  

   Software Failure  

   Ariane 5 Flight 501

Ghapter 10 Polymorphism

10. 1 Late Binding

10.2 Polymorphism via Inheritance

10.3 Polymorphism via I nterfaces

10.4 Sorting

   Selection Sort

   Insertion Sort

   Comparing Sorts

10.5 Searching

   Linear Search

   Binary Search

   Comparing Searches

10.6 Designing for Polymorphlsm  

1O.7 Event Processing

10.8 File Choosers

10.9 C:olor Choosers

10.10 Sliders

Chapter 11 Exceptions

11.1 Exception Handling

11.2 Uncaught Exceptions

11.3 The try-catch Statement

   The fi nallY Clause

11.4 Exception Propagation

11.5 The Exception Class Hierarchy

   Checked and Unchecked Exceptions

11.6 ilO Exceptions

11.7 Tool Tips and Mnemonics

11.8 Combo Boxes

1I.9 ScrolI Panes

11.10 Split Panes

Chapter 12 Recursion

12.1 Recursive Thinking

   lnfinite Recu~ion

   Recursion in Math

12.2 Recursive Programming

   Recuion VS.Iteration

   Direct VS.1ndirect Recursion

12.3 Using Recursion

   Traversing a Maze

   The Towers of Hanoi

12.4 Recursion in Graphics

   Tiled Pictures

   Fractals

Chapter 13 Collections

13.1 Collections and Data Structures

   Separating Interface from Implementation

13.2 Dynamic Representatlons

   Dyna mic StructureS

   A Dynamically Linked List

   Other Dynamic List Representqtions

13.3 Linear Data Structures

   Queues

   Stacks

13.4 Non-Linear Data Structures

   Trees

   Oraphs

13.5 The Java Collections API

   Generics

内容推荐

John Lewis、William Loftus编著的《Java程序设计教程》对面向对象的思想和机制进行了准确而透彻的剖析,为读者深入学习Java语言程序设计提供了全面、详细的指导。全书覆盖了面向对象设计的广泛内容,介绍了Java语言的基本数据类型、流程控制、类和对象等。在深入分析面向对象设计方法的基础上,介绍了封装机制、继承机制和多态性的实现与应用、异常的捕捉和处理、集合类的定义方法和泛型类的概念,书中提供了大量具有可实践性的程序实例、自测题及答案、练习题和编程项目、生动的“软件失误案例”和“视频讲解”学习辅导短片,并且在每章中都补充了针对本章主题的图形用户界面(GUI)设计知识和实例,这部分内容可形成完整的Java GUI设计知识体系。此外,本书还有内容丰富的附录,并提供了在线程序设计实践网站服务。

《Java程序设计教程》适合作为高等院校软件专业与计算机应用专业的教材,同时对工程技术人员也有很高的参考价值。

编辑推荐

自Lewis和Lofttjs出版这本世界上很畅销的书籍以来,便改变了人们对整个初级程序开发课程的学习观念,此书正是为全面透彻学习Java而编写的一本专业书。在第七版中为正在学习Java的人们添加了许多非常实用的内容,使得本书继续在计算机科学的教育领域内处于领先的地位。

John Lewis、William Loftus编著的《Java程序设计教程》的内容可为学习编程技术的读者打下坚实的基础,从而设计出良好的面向对象软件。通过讲解各种真实世界的编程实例,作者在书中强调了如何创建问题解决方案及如何应用设计技巧。此外,书中提供了大量与开发相关的技术要点提示,同时配合实用、有效的GUI应用程序,使读者能够迅速掌握并巩固所学的知识。

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