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书名 激情式软件开发(英文版)
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作者 (加)麦凯
出版社 北京理工大学出版社
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The writing of this 《激情式软件开发(英文版)》, at this time, can be attributed to Dr. Alan George who gave me an opportunity to do a reasonably large project that fits the methodology described in this book. This project in turn led to an opportunity to try to teach students and others associated with the project,the principles and concepts behind the project itself; hence the book. Alan also provided input on some of the content, such as the ideal characteristics of software.

目录

Part Ⅰ S/W Development: a Personal View

Overview

 Chapter 1 Introduction

1.1 ZenTai

1.2 Mushing

 Chapter 2 High Velocity Mushing

2.1 Low Volume vs. High Volume Development

2.2 From a Toothpick to a Decorated Living Christmas Tree

2.3 Agile & Extreme -- an Overview

2.4 Preconditions

2.5 Bite Sized Pieces

 Chapter 3 Experience and Expertise

Part Ⅱ Understanding the Problem & Thinking Through the Conceptual Solution

Overview

 Chapter 4 Understanding THE Problem

4.1 Understanding

4.2 Good Questions

4.3 Questioning and Understanding

4.4 Listening Is Reading

 Chapter 5 Modeling

5.1 Abstract Modeling -- the Art of Seeing

5.2 Finite State Automata

5.3 Process Mapping

5.4 Ishikawa's Fishbone Diagrams

 Chapter 6 Field Analysis

6.1 Ethnographic Methods

6.2 Analysis Under Hostile Fire

6.3 The Quick "Drive-by" Analysis

 Chapter 7 User Engagement

7.1 Stating the Obvious

7.2 Styles of Engagement

7.3 Other Sources of Insight -- Support and QA

7.4 Stakeholder Checklist

7.5 Feedback and Suggestions -- Caveat Emptor

 Chapter 8 ZenTai -- the Value Equation

8.1 面值-- Value

8.2 The Value Framework

8.3 Life Cycles

8.4 Society or Organizational Structure

8.5 Interactions

8.6 Information

8.7 Impact, Value

8.8 Utility or Futility?

8.9 Value Analysis -- an Example

8.10 Process Models and Value Mapping

8.11 Exploiting Existing Technology

8.12 Conclusion

 Chapter 9 ZenTai -- the Comfort Zone

9.1 安心-- Comfort

9.2 Sources of Discomfort

9.3 Increasing the Comfort Level

9.4 A Comfort Analysis

 Chapter 10 ZenTai -- the Experience Factor

10.1 经验-- Experience

10.2 Prior Experience

10.3 Experiencing

 Chapter 11 ZenTai -- Evolution

11.1 进化-- Evolution

11.2 Environmental Evolution

11.3 Functional Evolution

 Chapter 12 Pulling It All Together

 Chapter 13 Universal Requirement Factors

13.1 The Human Element

13.2 The Synthetic Element

 Chapter 14 ZenTai Summary

Part Ⅲ Architecture & Design

Overview

 Chapter 15 Universal Designs

 Chapter 16 The Big Picture

16.1 What Is Meant by the Phrase: Big Picture?

16.2 Good Architecture

16.3 Layered Analysis

16.4 Interface Definitions, and Protocols

 Chapter 17 Designing for Change

17.1 Technology

17.2 The Problem

17.3 Users

 Chapter 18 Stability & Robustness

18.1 Levels I through V-- Infrastructure Stu~

18.2 Levels VI through VII--Your Stuffl

 Chapter 19 Tempus/Temporis

 Chapter 20 Task Oriented Design

 Chapter 21 Design Sufficiency

Part Ⅳ Level Ⅵ Rapids & Mushing

Overview

 Chapter 22 Management

22.1 The Management Challenge

22.2 Good Management

22.3 Strategic, Tactical, and Operational

22.4 Management Skill & Training

 Chapter 23 Risk Management

23.1 Risk Analysis

23.2 Development

23.3 Operational Considerations

23.4 Risk Identification

 Chapter 24 Project Management

24.1 Early Phases of Project Management

24.2 Detailed Functionality and Planning

24.3 Budgets and Plans

24.4 Degrees of Certainty

24.5 Slack and Project Elasticity

24.6 Critical Paths

24.7 Resource Flexibility

24.8 Multiple Plans

24.9 Dancing with the Devil

 Chapter 25 Planning vs. the Plan

 Chapter 26 Aversion Dynamics

 Chapter 27 Reliance on Technology

 Chapter 28 User Interface Principles

 Chapter 29 The Toothpick

 Chapter 30 Factoring

 Chapter 31 Coding

 Chapter 32 Testing

 Chapter 33 Tool Smithing

33.1 Passive Tools

33.2 Active Tools

 Chapter 34 Documentation

 Chapter 35 Client and Developer Build Cycles

 Chapter 36 At the Helm

 Chapter 37 Operational Control & Tracking

37.1 Tasks -- Who Does What

37.2 Detailed Plan Contents -- Start of Week

37.3 Weekly Updates and Reflection

37.4 Monthly Level Details

 Chapter 38 Team Design

 Chapter 39 Mission Critical Systems

 Chapter 40 Final Thoughts

References

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