This book presents the state-of-the-art in integrating geographic information systems (GIS) with visualization through the media of virtual geographic environments (VGE).Online virtual environments and Web 2.0 technologies set the scene for contributions that first deal with virtual cities and virtual landscapes. User interfaces based on new techniques of geovisualization which are essential to public participation are explored and the transition of GIS and VGEs to mobile and networked devices is presented through a series of chapters that deal with how such location-based services are being implemented. Central to this are new techniques for visualizing mobility and dynamics using technologies as diverse as geopositioning satellite technologies and entertainment games.
Foreword The Future of GIS and the Web
Preface
Chapter 1 Virtual Geographic Environments: A Primer.
Part 1 Online Virtual Environments and Web 2.0 Technologies
Chapter 2 Virtual Geographic Environments as Collective Constructions
Chapter 3 The Renaissance of Geographic Information: Neogeography, Gaming and Virtual Environments
Chapter 4 Toward Integrated Space-Time Analysis Environments...
Chapter 5 Empowering the Web with Location
Part 2 Virtual Cities and Virtual Landscapes
Chapter 6 Virtual Kyoto as 4D-GIS
Chapter 7 Visualizing Future 3-Dimensional Neighborhoods in Phoenix: An Appli- cation Incorporating Empirical Methods with Computational Graphics
Chapter 8 Evaluating Real-Time Landscape Visualization Techniques for Public Communication of Energy Crop Planting Scenarios
Chapter 9 A GIS and CG Integrated System for the Automatic Generation of 3D Building Models
Part 3 User Interfaces, Public Participation and GeoVisualization
Chapter 10 Affordance and Reflex Level of Geovisualization
Chapter 11 Modeling Contextual Knowledge for Adaptive Geographic Visualization
Chapter 12 Non-photorealistic Visualizations on Mobile Devices and Usability Concerns
Chapter 13 An Online Design Review Tool: Agreeing Townscape Rules Among Stakeholders on the Internet
Chapter 14 O' Jerusalem: A Decision Support System for Jerusalem (O JDSS)
Part 4 Constructing Mobile and Networked Virtual Geographic Environments
Chapter 15 Exploring Spatial Uncertainty of GPS Coordinates and DEM Interpolation in Virtual Environments
Chapter 16 Quantifying Information Displayed on Mobile Phone Screens
Chapter 17 Digital Earth with Digital Measurable Images
Chapter 18 Networked Collaborative Virtual Geographic Environments: Design and Implementation
Part 5 Mobility and Dynamics in Visualization
Chapter 19 Simple High-dimensional Geocoding by Matching Natural Spatial Descriptions with Sidewalk Network Databases
Chapter 20 Multi-Agent-based Simulation of Pedestrian Crowds in Outdoor Events in Hong Kong
Chapter 21 Visualizing Children's Walking Behavior Using Portable Global Positioning (GPS) Units and Activity Monitors
Chapter 22 Videogames: The New GIS?
Subject Index