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书名 Java设计模式(第2版英文版)(精)/典藏原版书苑
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作者 (美)梅茨克尔//(美)韦克
出版社 人民邮电出版社
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简介
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本书可以让读者在亲手实践中深刻领会并全面掌握Java软件项目中设计模式的巨大力量。本书采取学用结合的实用手册形式,带领读者应用Java的最新特性,实践23种原始模式的最佳做法。  

Steve Metsker 和 Bill Wake凭借丰富的Java教学和编程经验,在讲解每一个模式时都辅以真实的Java程序、清晰的UML图表和趣味盎然的练习,使读者可以很快从理论过渡到实践——学会如何改进新的代码和重构已有代码,使其简洁、可管理且性能优良。如果您是Java程序员,既想节省时间,又想写出更好的代码,本书中的技术、技巧、清晰的讲解、明快的示例会帮助您驾驭模式的力量,改进您所写、所设计、所维护的每一个程序。

内容推荐

本书可以让读者在亲手实践中深刻领会并全面掌握Java软件项目中设计模式的巨大力量。本书采取学用结合的实用手册形式,带领读者应用Java的最新特性,实践23种原始模式的最佳做法。Steve Metsker 和 Bill Wake凭借丰富的Java教学和编程经验,在讲解每一个模式时都辅以真实的Java程序、清晰的UML图表和趣味盎然的练习,使读者可以很快从理论过渡到实践——学会如何改进新的代码和重构已有代码,使其简洁、可管理且性能优良。

本书适合具有中级水平并准备向高级水平迈进的Java编程人员学习设计模式时阅读。

目录

CHAPTER 1 INTRODUCTION 1

 Why Patterns? 1

 Why Design Patterns? 2

 Why Java? 3

 UML 4

 Challenges 4

 The Organization of This Book 5

 Welcome to Oozinoz! 6

 Summary 7

PART I INTERFACE PATTERNS 9

CHAPTER 2 INTRODUCING INTERFACES 11

 Interfaces and Abstract Classes 11

 Interfaces and Obligations 13

 Summary 15

 Beyond Ordinary Interfaces 16

CHAPTER 3 ADAPTER 17

 Adapting to an Interface 17

 Class and Object Adapters 21

 Adapting Data for a Jtable 25

 Identifying Adapters 30

 Summary 31

CHAPTER 4 FA?ADE 33

 Facades, Utilities, and Demos 33

 Refactoring to FACADE 35

 Summary 46

CHAPTER 5 COMPOSITE 47

 An Ordinary Composite 47

 Recursive Behavior in Composites 48

 Composites, Trees, and Cycles 50

 Composites with Cycles 56

 Consequences of Cycles 60

 Summary 60

CHAPTER 6 BRIDGE 63

 An Ordinary Abstraction: On the Way to BRIDGE 63

 From Abstraction to BRIDGE 66

 Drivers as BRIDGEs 68

 Database Drivers 69

 Summary 71

PART II RESPONSIBILITY PATTERNS 73

CHAPTER 7 INTRODUCING RESPONSIBILITY 75

 Ordinary Responsibility 75

 Controlling Responsibility with Visibility 77

 Summary 79

 Beyond Ordinary Responsibility 79

CHAPTER 8 SINGLETON 81

 SINGLETON Mechanics 81

 Singletons and Threads 83

 Recognizing SINGLETON 84

 Summary 86

CHAPTER 9 OBSERVER 87

 A Classic Example: OBSERVER in GUIs 87

 Model/View/Controller 92

 Maintaining an Observable Object 99

 Summary 101

CHAPTER 10 MEDIATOR 103

 A Classic Example: GUI Mediators 103

 Mediators of Relational Integrity 108

 Summary 116

CHAPTER 11 PROXY 117

 A Classic Example: Image Proxies 117

 Image Proxies Reconsidered 122

 Remote Proxies 125

 Dynamic Proxies 131

 Summary 136

CHAPTER 12 CHAIN OF RESPONSIBILITY 137

 An Ordinary Chain of Responsibility 137

 Refactoring to CHAIN OF RESPONSIBILITY 139

 Anchoring a Chain 142

 CHAIN OF RESPONSIBILITY without COMPOSITE 144

 Summary 144

CHAPTER 13 FLYWEIGHT 145

 Immutability 145

 Extracting the Immutable Part of a Flyweight 146

 Sharing Flyweights 148

 Summary 152

PART III CONSTRUCTION PATTERNS 153

CHAPTER 14 INTRODUCING CONSTRUCTION 155

 A Few Construction Challenges 155

 Summary 157

 Beyond Ordinary Construction 157

CHAPTER 15 BUILDER 159

 An Ordinary Builder 159

 Building under Constraints 162

 A Forgiving Builder 164

 Summary 165

CHAPTER 16 FACTORY METHOD 167

 A Classic Example: Iterators 167

 Recognizing FACTORY METHOD 168

 Taking Control of Which Class to Instantiate 169

 FACTORY METHOD in Parallel Hierarchies 171

 Summary 173

CHAPTER 17 ABSTRACT FACTORY 175

 A Classic Example: GUI Kits 175

 Abstract Factories and Factory Method 180

 Packages and Abstract Factories 184

 Summary 185

CHAPTER 18 PROTOTYPE 187

 Prototypes as Factories 187

Prototyping with Clones 189

Summary 192

CHAPTER 19 MEMENTO 193

 A Classic Example: Using Memento for Undo 193

 Memento Durability 201

 Persisting Mementos Across Sessions 201

 Summary 205

PART IV OPERATION PATTERNS 207

CHAPTER 20 INTRODUCING OPERATIONS 209

 Operations and Methods 209

 Signatures 211

 Exceptions 212

 Algorithms and Polymorphism 213

 Summary 214

 Beyond Ordinary Operations 215

CHAPTER 21 TEMPLATE METHOD 217

 A Classic Example: Sorting 217

 Completing an Algorithm 221

 TEMPLATE METHOD Hooks 224

 Refactoring to TEMPLATE METHOD 225

 Summary 228

CHAPTER 22 STATE 229

 Modeling States 229

 Refactoring to STATE 233

 Making States Constant 238

 Summary 240

CHAPTER 23 STRATEGY 241

 Modeling Strategies 241

 Refactoring to STRATEGY 244

 Comparing STRATEGY and STATE 248

 Comparing STRATEGY and TEMPLATE Method 249

 Summary 250

CHAPTER 24 COMMAND 251

 A Classic Example: Menu Commands 251

 Using COMMAND to Supply a Service 254

 COMMAND Hooks 255

 COMMAND in Relation to Other Patterns 257

 Summary 259

CHAPTER 25 INTERPRETER 261

 An INTERPRETER Example 261

 Interpreters, Languages, and Parsers 274

 Summary 275

PART V EXTENSION PATTERNS 277

CHAPTER 26 INTRODUCING EXTENSIONS 279

 Principles of Object-Oriented Design 279

 The Liskov Substitution Principle 280

 The Law of Demeter 281

 Removing Code Smells 283

 Beyond Ordinary Extensions 283

 Summary 285

CHAPTER 27 DECORATOR 287

 A Classic Example: Streams and Writers 287

 Function Wrappers 295

 DECORATOR in Relation to Other Patterns 303

 Summary 303

CHAPTER 28 ITERATOR 305

 Ordinary Iteration 305

 Thread-Safe Iteration 307

 Iterating over a Composite 313

 Summary 324

CHAPTER 29 VISITOR 325

 VISITOR Mechanics 325

 An Ordinary VISITOR 327

 VISITOR Cycles 333

 VISITOR Risks 338

 Summary 340

PART VI APPENDIXES 341

APPENDIX A DIRECTIONS 343

 Get the Most from This Book 343

 Understand the Classics 344

 Weave Patterns into Your Code 344

 Keep Learning 345

APPENDIX B SOLUTIONS 347

APPENDIX C OOZINOZ SOURCE 427

 Acquiring and Using the Source 427

 Building the Oozinoz Code 427

 Testing the Code with JUnit 428

 Finding Files Yourself 428

 Summary 429

APPENDIX D UML AT A GLANCE 431

 Classes 432

 Class Relationships 433

 Interfaces 435

 Objects 436

 States 437

Glossary 439

Bibliography 447

Index 449

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