著名C++大师Herb Sutter向你展示40个最新的工程难题、编程问题和解决方案。所谓Style就是在开销和功能、优雅和可维护性、灵活性和过度设计之间求得平衡。本书帮助你在C++软件中使用Style进行设计、架构和编码,获得更好的健壮性和性能。本书是Herb备受欢迎的Exceptional三卷本的终结篇,也是C++ In-depth系列中的又一力作。
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书名 | Exceptional C++ Style(英文版) |
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作者 | (美)萨特 |
出版社 | 机械工业出版社 |
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简介 | 编辑推荐 著名C++大师Herb Sutter向你展示40个最新的工程难题、编程问题和解决方案。所谓Style就是在开销和功能、优雅和可维护性、灵活性和过度设计之间求得平衡。本书帮助你在C++软件中使用Style进行设计、架构和编码,获得更好的健壮性和性能。本书是Herb备受欢迎的Exceptional三卷本的终结篇,也是C++ In-depth系列中的又一力作。 目录 Preface Generic Programming and the C++ Standard Library 1. Uses and Abuses of vector 2. The String Formatters of Manor Farm, Part 1: sprintf 3. The String Formatters of Manor Farm, Part 2: Standard (or Blindingly Elegant) Alternatives 4. Standard Library Member Functions 5. Flavors of Genericity, Part 1: Covering the Basis [sic] 6. Flavors of Genericity, Part 2: Generic Enough? 7. Why Not Specialize Function Templates? 8. Befriending Templates 9. Export Restrictions, Part 1: Fundamentals 10. Export Restrictions, Part 2: Interactions, Usability Issues, and Guidelines Exception Safety Issues and Techniques 11. Try and Catch Me 12. Exception Safety: Is It Worth It? 13. A Pragmatic Look at Exception Specifications Class Design, Inheritance, and Polymorphism 14. Order, Order! 15. Uses and Abuses of Access Rights 16. (Mostly) Private 17. Encapsulation 18. Virtuality 19. Enforcing Rules for Derived Classes Memory and Resource Management 20. Containers in Memorv,Part 1: Levels of Memory Management 21. Containers in Memory, Part 2: How Big Is It Really? 22. To new, Perchance to throw, Part 1: The Many Faces of new 23. To new, Perchance to throw, Part 2: Pragmatic Issues in Memory Management Optimization and Efficiency 24. Constant Optimization? 25. inline Redux 26. Data Formats and Efficiency, Part 1: When Compression Is the Name of the Game 27. Data Formats and Efficiency, Part 2: (Even Less) Bit-Twiddling Traps, Pitfalls, and Puzzlers 28. Keywords That Aren't (or, Comments by Another Name) 29. Is It Initialization? 30. double or Nothing 31. Amok Code 32. Slight Typos? Graphic Language and Other Curiosities 33. Operators, Operators Everywhere Style Case Studies 34. Index Tables 35. Generic Callbacks 36. Construction Unions 37. Monoliths "Unstrung," Part 1: A Look at std::string 38. Monoliths "Unstrung," Part 2: Refactoring std::string 39. Monoliths "Unstrung," Part 3: $td::$tring Diminishing 40. Monoliths "Unstrung," Part 4: std::string Redux Bibliography Index |
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