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书名 Exceptional C++ Style(英文版)
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作者 (美)萨特
出版社 机械工业出版社
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著名C++大师Herb Sutter向你展示40个最新的工程难题、编程问题和解决方案。所谓Style就是在开销和功能、优雅和可维护性、灵活性和过度设计之间求得平衡。本书帮助你在C++软件中使用Style进行设计、架构和编码,获得更好的健壮性和性能。本书是Herb备受欢迎的Exceptional三卷本的终结篇,也是C++ In-depth系列中的又一力作。

目录

Preface

Generic Programming and the C++ Standard Library

 1. Uses and Abuses of vector

 2. The String Formatters of Manor Farm, Part 1: sprintf

 3. The String Formatters of Manor Farm, Part 2:

 Standard (or Blindingly Elegant) Alternatives

 4. Standard Library Member Functions

 5. Flavors of Genericity, Part 1: Covering the Basis [sic]

 6. Flavors of Genericity, Part 2: Generic Enough?

 7. Why Not Specialize Function Templates?

 8. Befriending Templates

 9. Export Restrictions, Part 1: Fundamentals

 10. Export Restrictions, Part 2: Interactions, Usability Issues, and Guidelines

Exception Safety Issues and Techniques

 11. Try and Catch Me

 12. Exception Safety: Is It Worth It?

 13. A Pragmatic Look at Exception Specifications

Class Design, Inheritance, and Polymorphism

 14. Order, Order!

 15. Uses and Abuses of Access Rights

 16. (Mostly) Private

 17. Encapsulation

 18. Virtuality

 19. Enforcing Rules for Derived Classes

Memory and Resource Management

  20. Containers in Memorv,Part 1: Levels of Memory Management

  21. Containers in Memory, Part 2: How Big Is It Really?

  22. To new, Perchance to throw, Part 1: The Many Faces of new

  23. To new, Perchance to throw, Part 2:

  Pragmatic Issues in Memory Management

Optimization and Efficiency

  24. Constant Optimization?

 25. inline Redux

 26. Data Formats and Efficiency, Part 1: When Compression Is the Name of the Game

 27. Data Formats and Efficiency, Part 2: (Even Less) Bit-Twiddling

Traps, Pitfalls, and Puzzlers

 28. Keywords That Aren't (or, Comments by Another Name)

 29. Is It Initialization?

 30. double or Nothing

 31. Amok Code

 32. Slight Typos? Graphic Language and Other Curiosities

 33. Operators, Operators Everywhere

Style Case Studies

 34. Index Tables

 35. Generic Callbacks

 36. Construction Unions

 37. Monoliths "Unstrung," Part 1: A Look at std::string

 38. Monoliths "Unstrung," Part 2: Refactoring std::string

 39. Monoliths "Unstrung," Part 3: $td::$tring Diminishing

 40. Monoliths "Unstrung," Part 4: std::string Redux

Bibliography

Index

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