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书名 Essential C++(英文版)/典藏原版书苑
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作者 (美)利普曼
出版社 人民邮电出版社
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简介
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本书是C++初学者的入门经典读物。全书从4个方面来展现C++的本质:procedLJral(过程化的)、gerleric(泛型的)、object—based(基于对象的)、object—oriented(面向对象的)。本书的组织围绕着一系列由浅入深的程序设计问题,介绍了用以解决这些问题的语言特性。按照这种方式,读者不但能学到C++的函数和结构,还会学习到它们的设计目的和基本原理。本书涉猎范围广泛,内容涉及C++语言发展的主要几个方面,适合有一定基础的C++初学者。

内容推荐

全书从4个方面来展现C++的本质:procedLJral(过程化的)、gerleric(泛型的)、object—based(基于对象的)、object—oriented(面向对象的)。本书的组织围绕着一系列由浅入深的程序设计问题,介绍了用以解决这些问题的语言特性。按照这种方式,读者不但能学到C++的函数和结构,还会学习到它们的设计目的和基本原理。

目录

Chapter 1: Basic C ++ Programming

  1.1: How to Write a C++ Program

  1.2: Defining and Initializing a Data Object

  1.3: Writing Expressions

  1.4: Writing Conditional and Loop Statements

  1.5: How to Use Arrays and Vectors

  1.6  Pointers Allow for Flexibility

  1.7: Writing and Reading Files

Chapter 2: Procedural Programming

  2.1: How to Write a Function

  2.2: Invoking a Function

  2.3: Providing Default Parameter Values

  2.4: Using Local Static Objects

  2.5: Declaring a Function Inline

  2.6: Providing Overloaded Functions

  2.7: Defining and Using Template Functions

  2.8: Pointers to Functions Add Flexiblity

  2.9: Setting Up a Header File

Chapter 3: Generic Programming

  3.1: The Arithmetic of Pointers

  3.2: Making Sense of Iterators

  3.3: Operations Common to All Containers

  3.4:  Using the Sequential Containers

  3.5: Using the Generic Algorithms

  3.6: How to Design a Generic Algorithm

  3.7: Using a Map

  3.8: Using a Set

  3.9: How to Use Iterator Inserters

  3,10:  Using the iostream Iterators

Chapter 4: Object-Based Programming

  4.1: How to Implement a Class

  4.2: What Are Class Constructors and the Class Destructor?

   4.3: What Are mutable and const?

   4.4: What Is the this Pointer?

   4.5: Static Class Members

   4.6: Building an Iterator Class

   4.7: Collaboration Sometimes Requires Friendship

   4.8: Implementing a Copy Assignment Operator

   4.9: Implementing a Function Object

  4.10:  Providing Class Instances of the iostream Operators

  4.11:  Pointers to Class Member Functions

Chapter 5: Object-Oriented Programming

  5.1: Object-Oriented Programming Concepts

  5.2: A Tour of Object-Oriented Programming

  5.3: Polymorphism without Inheritance

  5.3: Defining an Abstract Base Class

  5.4: Defining a Derived Class

  5.5: Using an Inheritance Hierarchy

  5.6: How Abstract Should a Base Class Be?

  5.7: Initialization, Destruction, and Copy

  5.8: Defining a Derived Class Virtual Function

  5.9:  Run-Time Type Identification

Chapter 6: Programming with Templates

  6.1: Parameterized Types

  6.2: The Template Class Definition

  6.3: Handling Template Type Parameters

  6.4: Implementing the Template Class

  6.5: A Function Template Output Operator

  6.6: Constant Expressions and Default Parameters

  6.7: Template Parameters as Strategy

  6.8: Member Template Functions

Chapter 7: Exception Handling

  7.1: Throwing an Exception

  Z2: Catching an Exception

  7.3: Trying for an Exception

  7.4: Local Resource Management

  7.5: The Standard Exceptions

Appendix A: Exercise Solutions

Appendix B: Generic Algorithms Handbook

Index

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