The definitive guide to digital cartooning, ToonArt maps out this brave new world over four beautifully illustrated parts. Written from the inside, with the help of leading figures in the world of Web-based comics and cartoons,it's a perfect entry point for newcomers to the scene,and offers plenty of advice for the budding artist.
Part 1 The move toward digital and online cartooning is only the latest step in the history of sequential art. The first part opens by defining what we mean by comics and cartoons, then takes the reader on a journey from the first comic strips through to the present day.
Part 2 is all about the creative process, outlining the decisions that go into a successful digital cartoon,and the practical steps in its creation. After a detailed overview of a strip from beginningto end, part 2 continues with practical workthroughs on illustrating,coloring, and lettering cartoons.
Part 3 presents a showcase of the most exciting digital cartoons and comic books around. FuU-color examples are backed up by notes from the creators, outlining the ideas behind their work, the styles that influenced them and the tools and methods they use. Chapters explore the vast wealth of toon subjects, from the comic book staples of fantasy and science-fiction, through realistic drama, to cutting-edge, underground material.
Part 4 takes us further into the future, with comment from leading artists on what"s next in the world of digital cartoons. Toon Art finishes with useful links to further reading and the best specialized sites on the Web.
Introduction
Part 1
A Brief history ofcortooning
Definitions and divisions
Toon timeline
Port 2
The creative process
2.1 Creating digitally
Getting Started
Choosing form, format and formula
Creating characters
Writing a storyline
Sketches
2.2 Behind the scenes with
the experts
Toon typography
Vector-based drawing
Pixel-based painting
Using layers in Photoshop
Using highlights for depth
Making word balloons
Digital painting
Flash animation
Creating broken saints
3D graphics and animation
3D design
Creating walk cycles
Good-old 2D or 3D CG ?
Locks on the digital door
Part 3
A showcase of the
best in the business
Toon hilarities
Toon thrills
Toon reveries
Toon travels
Toon personas
Toon symphonies
Toon test tubes
Part4
What does the future hold?
New routes, new risks
Adapting comics from the Web to TV
A leap into the future
Reference
Index